![]() ![]() If it isn’t already abundantly clear, I love this. Ashes of War encourages experimentation and opens up a ton of variety in build options The best part though is that Ashes of War are transferable and don’t get consumed upon use, so if I find a weapon later on that I enjoy more than the Twinblade, I can place the Glintstone Arch Ash of War onto it and easily transition to a new weapon, which has always been kind of difficult and costly to do in other Souls games once you’ve taken a weapon down a specific upgrade path. Now the twinblade not only works as a great melee weapon for my build, but it also comes with a powerful spell that doesn’t take up one of my actual spell slots. But it also grants me the Glintsword Arch skill which summons four magic swords that automatically fly towards enemies that get close. Later on, I find an Ash of War: Glintsword Arch, which not only gives the Twinblade intelligence scaling, making it viable as a melee weapon for my build. Typically not a weapon I’d want to use on a magic-focused character, but it’s the best thing I’ve got and hey, it’s got a cool move-set. And on the offensive side, you can execute a super satisfying helm-splitting jump attack that can crash through shields and leave weaker enemies defenseless.Īs an example, let’s say my intelligence-focused character finds a Twinblade. A new technique called a guard counter lets you perform a crushing counter-attack after blocking a strike with your shield. There are a couple of new tools this time around as well. Combat is slower and much more methodical than Sekiro and Bloodborne.Ĭombat is slower and much more methodical than Sekiro and Bloodborne, with often fairly lengthy start-up and recovery times on most of your attacks and heals, forcing you to pick your spots and choose the right moments to attack, defend, and take a sip of a flask. It brings back the split Estus Flask system from Dark Souls 3, allowing you to choose to prioritize either health restoratives or mana restoratives by distributing your flasks as you see fit. ![]() Slow and SteadyĮlden Ring very much represents a return to the Souls style, which is most evident in its dark fantasy setting but also rings true in its gameplay and mechanics as well. This is, after all, the next game in FromSoft’s series of action RPG that has long outgrown any sort of convenient, all-encompassing label, unless you’d prefer to call the series the “Elden-Seki-Souls-Borne” series. Yep, I’d like to test that.Before we get into what’s new in Elden Ring, let’s cover what’s familiar. Register for the Elden Ring closed network test now, then remind yourself how cool the game looks with a quick gander at its first trailer. More precisely, February 22nd, 2022 for all platforms.Ī shame, but…it will give FromSoftware time to iron out all the kinks and release what looks like an amazing game. In today’s other Elden Ring news, publisher Bandai Namco has announced the release of the game has been postponed from January, 2022 to February. In Europe, you can register here - the link will automatically change to one specific to your area once you click on it. Those players will have five time slots they can play during:Īs long as they are registered. Unfortunately for PC players, however, it appears the Elden Ring test is only open to those playing on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X | S. The Elden Ring closed network test is being run to, as FromSoftware says, “improve the quality of the product” before the game releases early next year. Miss registering and you will miss the test, it’s as simple as that. The only catch is, and it’s not a catch, is that you must register for the test before November 1st. The Elden Ring closed network test is open to anyone, and it is completely free. Developer FromSoftware has been reminding everyone this week that the upcoming Elden Ring closed network test will be kicking off on November 12th with five playable sessions you can join. ![]()
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